PENDING

uploaded on 29 Aug 2026

MAN BITES DOG

Femtanyl

MAN BITES DOG

Elysium 1 Sept 2026

also lower Acc and HP difficulty i forgor

Elysium 1 Sept 2026

if anything is unclear ping me in the discord

  • "femtanyl" is all lowercase
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  • Put "MAN BITES DOG" as audio source, since that's the album this is on
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Mapping:

  • Your mapping isn't very consistent overall with what sound is represented by what pattern and there's a lot of notes that feel like they're placed to nothing. I recommend you carefully go through the whole map again in case I missed any as well
  • You should remove some notes where there aren't any drum beats in the part at 10522
  • Then, in the part at 15683 the rhythm is consistent every half beat but the melody doesn't change so I recommend doing the full chip note stream here and keeping the LNs like the previous part
  • Need a double at 22619
  • The two doubles at 22780 are synced to nothing
  • Basically all the single notes in the part starting 22780 feel like they're synced to nothing, if you place them every half beat consistently they'll feel a lot more coherent because they'll match the hihats. I would also recommend putting doubles for the kick and snare to make the patterns more interesting
  • 23103 should be a double
  • The LNs at 23264 and 24232 should both start half a beat later
  • 30361 should be a quarter beat later
  • 31006 is synced to nothing
  • 31167 feels like too little for a quad. I'd put a double or maybe a triple if you want
  • I recommend sticking with placing doubles for the drums in the part starting 31167 instead of just notes halfway through the LNs. This way it'll feel nicer to play since it matches the music more
  • 41490 to 51812 has a lot of weird dump notes. I recommend reworking this part by going through and considering what each note represents while trying to stick to the same mapping ideas as the previous parts (and whether to use chips or LNs for vocals)
  • Why is 51812 a quad
  • The part starting 51812 is good overall but needs some polish on consistently having notes to the drum hits
  • Why is 62135 a quad
  • The part starting 62135 is missing a lot of notes since you're trying to have chip notes to the vocals. Also some of the rhythms are slightly off (the LN at 68587 should start a quarter beat later)
  • Why are both hits at 71812 quads
  • Go through the part starting 74716 at 50-60% speed and match the notes to the rhythm
  • Make the jacks at 77941 just jacks without the extra notes
  • Basically the same issues as above all the way from 82780 to 101812, so try to apply the same ideas and fixes there
  • Again same ideas from 103103 to 122780, just be mindful of consistency and matching the music
  • Either match the drums or have no notes in the break at 122780
  • 124070 to 128909 is way overmapped, do it similarly to the part with the same beat at the beginning
  • Why are there notes for this vocal sample at 101812 if there aren't at 183425, pick one of the two
  • 129393 should be a double
  • Replace 131490 with two quads
  • 142135 should be a single
  • The part at 144716 should flip what beats the doubles land on (except the very first one). Right now they're synced to nothing, if you flip it they'll land on the clap sample
  • The LNs in the same part have more rhythm to them than just quarter notes (some are longer, some are shorter). If you're having trouble distinguishing it, use slow playback
  • Most doubles in the part starting 155038 are unnecessary, there should be at most one every other beat on the clap samples again. There should be a stream of single chip notes every half beat from 156006 to 164393 alongside that
  • The three groups of tick notes at 164716 are a bit weird IMO but you can keep those if you want
  • Similar idea as before in the part at 165361 - stream of singles + doubles on the kick + triples on the snare to up the intensity
  • Why are there no notes for a full bar at 182135 lmao
  • While I think difficulty spikes are fine, this one is a bit excessive and a bit lacking in execution. Not only is the part way too hard compared to the rest, it's also quite poorly mapped with tons of weird dump notes. What I think could work is either another chordjack part, mapped more densely than the other one to keep the spike or redoing it from scratch with quadstreams to stay closer to the original part (though I think chordjack fits more)

LuisDMasterKing updated the mapset 29 Aug 2026

LuisDMasterKing submitted the mapset to the queue 29 Aug 2026

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Statistics

Length

3:46

BPM

186

Hits

1552

LNs

291

Rating

0.00

Accuracy

8.00

Health

8.00

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