PENDING

uploaded on 1 Mar 2026

fun TIME

Kobaryo & Various Artists

hard TIME

menvae updated the mapset 13 May 2026

menvae updated the mapset 10 May 2026

menvae updated the mapset 9 May 2026

menvae updated the mapset 9 May 2026

menvae updated the mapset 30 Apr 2026

menvae updated the mapset 30 Apr 2026

menvae updated the mapset 30 Apr 2026

menvae updated the mapset 28 Apr 2026

gurt 27 Apr 2026

  • nice effects
  • insane TIME difficulty:
  • 0:27.744, 00:30.052, 00:32.359, 00:34.667, 00:36.975, 00:39.282, 00:41.590, and 00:43.898 should be doubles
  • 00:46.205 i dont know what these LNs are being charted to. there is a guitar sound that they could be charted to but if it was, the LNs would stop at 00:47.648 (and 00:49.955) and come back again at 00:48.225, with an extra note added at 00:48.080 due to the guitar starting a syncopated rhythm instead of making that kind of growling sound.
  • 00:54.282 the jumptrill isnt really warranted here
  • 1:04.378 you somehow put the part that looks like its supposed to be mapped to the drum rolls right between where the drum rolls actually happen. they happen at 1:04.234 and 1:04.523.
  • remove the double at 1:04.811
  • 1:11.157 is a really weird pattern. it would probably just be better to have a jumptrill here
  • from 1:27.744 to 1:48.513 is really sloppy. i understand that it is dump but you are extremely inconsistent with your patterning, which makes it confusing to read. one small example is at 1:39.282 and 1:40.725, which are almost exactly the same sound but charted completely differently. this happens all over this section. just like rechart this
  • another inconsistency is at the drop at 2:16.205, where sometimes you have doubles where there are bass drum hits and other times you dont for some reason.
  • move the double on 2:21.037 to 2:21.109 and remove the double at 2:22.479
  • add a double of regular notes at 2:34.378 and remove all the tick notes between 2:34.378 and 2:34.523. add another tick note at 2:34.631 and adjust all patterns accordingly so they flow well.
  • hard TIME difficulty:
  • same as in the prior difficulty, make sure every white 1/4th snap during the jumpstreams that start at 00:27.744 have a double
  • move regular note at 00:47.936 to 00:48.080
  • remove double at 00:51.253 and change the rest of the pattern accordingly since now there is a note that isnt a jack
  • even with less density, i still think the jumptrill at 00:54.282 is unwarranted
  • again, the drum roll happens at 1:04.523 so you should move the notes at 1:04.378 there
  • 1:27.744 this part is better this time around just because the doubles are removed. it still needs to be recharted as a lot of the patterns dont match the song even when thinking in a dump charting style
  • make the stair at 2:17.576 start at 2:17.648 (just move it up a 1/4th snap). you keep starting patterns on the blue tick right before the white tick and it doesnt make any sense, like at 2:20.749 as well.
  • overall im excited to see more charts from you. your effect game is on point and hopefully youll get better at the actual charting portion as well and be goated

menvae updated the mapset 13 Apr 2026

menvae updated the mapset 13 Apr 2026

menvae updated the mapset 13 Apr 2026

menvae updated the mapset 12 Apr 2026

menvae updated the mapset 2 Mar 2026

menvae updated the mapset 2 Mar 2026

menvae updated the mapset 2 Mar 2026

menvae submitted the mapset to the queue 1 Mar 2026

HITO

John fluXis

Voting

25

96%

1

Statistics

Length

2:54

BPM

208

Hits

1124

LNs

111

Rating

0.00

Accuracy

7.50

Health

8.00

Copyright © 2022-2026 flustix